Ide (xcode/android studio/text editor)
Language mix (objective-c/java/c++)
Debug tool (ndk-gdb)
Our current framework (Cocos2d + MCXaero + objective-c run time + cocotron)
Lack of knowledge on our current framework
Lack of tools (ex: sprite builder not full functional, no profiler on android)
Deployment time on device
Compile time
Lack of documentation
Uncertainty if the functionality being implemented will work the same on the other platform (ex: foundation, objective-c runtime behavior)
Ide (xcode)
Language mix(objective-c, c++)
Debug tool (xcode)
Our current framework (Cocos2d + MCXaero)
Lack of tools (ex: sprite builder not full functional)