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Good day Game Developers or other professionals in the Game Development world,

My name is Johnny G. Mills and I am developing a service to make the lives of Game Developers easier, less risky, and help improving their games.
At the moment I have a design based on my own insight and advice from friends and colleagues in the game developer world.

Before I go public with the prototype I would like to test a number if assumptions of the design on total strangers .
This way I can iterate on the service and its tools to make that first impression a good one.

There are 34 open questions in this survey, if you would be so kind to fill it in completely it would be much appreciated.
Not having an opinion is of course also an answer ;-)

Feel free to contact me if you have questions about anything!
LinkedIN : https://be.linkedin.com/in/jgmio
E-Mail : [email protected]
Skype : JohnnyGMio

 
 
Entering your contact information will enable me follow up if an answer is unclear, nothing else
First Name : 
Last Name : 
Email Address : 
 
 
* What is your main discipline?
 
Graphical Artist
 
Programmer
 
Game Designer
 
Writer
 
Producer
 
Marketer
 
Q&A
 
Other
 
 
 
 
and what are you working on?
   
What trends are you seeing in the games industry?
   
What are the risks of the games industry, for your company or current project?
   
mobile/f2p, just a new hype or the new standard in gaming?
   
Unity and Unreal pro features went free not so long ago, how do you think that will affect the games industry?
   
 
 
 
What do you think of Itch.io, gamejolt and the likes?
   
Do you use them yourself?
   
why (not)?
   
Are there things you miss at those sites?
   
 
 
 
How do you perceive Steam's Early Access?
   
Do you use Steam:EA yourself? Or want to?
   
why (not)?
   
Are there things you miss on steam's:EA?
   
 
 
Do you think:
Strongly disagree disagree neutral agree strongly agree
Marketing is very important in the games industry
Developers have a hard time with marketing
 
 
Why do you think developers have a difficult time with marketing, or not?
   
 
 
 
Do you think the games market/industry allows for a stable income?
   
How about building a pension?
   
 
 
 
Can you tell me something about your experiences with marketing your games?
   
how did you figure out your target audience?
   
 
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