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Dear participant,

My name is Athanasios Christopoulos and I am a postgraduate research student at the University of Bedfordshire, U.K.
I am conducting a study on virtual worlds and how they can be utilized for educational issues. The concern of the research is addressed to Second Life, a well-known Virtual World and OpenSim, a novel technology recently used by the public for the development of Virtual Worlds. Their characteristics and features will be examined from different points of view, aiming to provide clear guidance to educators who are on the verge of deciding to use them.
Hence, your valuable experience from using such a different learning method is extremely important as it will highlight and enlighten their potential and advantages, respectively.
Please, note that your participation is voluntary and the collected records are part of the research database. However, you will not be asked to provide personal information unless that information is necessary for me to respond to your specific request.
The completion of the questionnaire will last approximately 5 – 10 minutes.
Three (3) of the participants will win a prize. If you wish to participate in the draw, fill in your e-mail address in Question 3.4 at the end of the questionnaire.
If you have any further questions, please, do not hesitate to contact me at [email protected].
 
 
 
 
* Section One (Second Life) — General questions about you.

1.1 Please indicate your real life gender.
 
Male
 
Female
 
 
 
* 1.2 What is your age group?
 
18-24
 
25-34
 
35-44
 
45 or older
 
 
 
* 1.3 Please indicate your institution's name.
   
 
 
 
* 1.4 Please state your current academic level.
 
Research postgraduate (PhD, MPhil, MRes, DBA, Ed D, etc)
 
Postgraduate (Diploma, MA, MSc, LLM, MBA, etc)
 
Undergraduate (BA, BSc, etc)
 
Foundation Course
 
Other non-degree level studies
 
Other, (please specify)
 
 
 
 
* 1.5 Which one of the following Virtual World(s) have you used for educational issues?
 
Second Life
 
OpenSimulator
 
Both
 
None
 
 
 
* 1.6 On how many modules have you used Second Life during your academic studies?
 
1-2
 
3-4
 
5 or more
 
 
1.7 On how many modules (courses) have you used Second Life during each academic level?
0 1 2 3 3+
* Research Postgraduate
* Postgraduate
* Undergraduate
* Foundation Course
* Other non-degree level studies
* Other
 
 
 
* 1.8 In which educational field have you used Second Life? (You may choose more than one answer).
 
Εxact science (i.e. physics, mathematics, chemistry)
 
Μedical science (i.e. pharmaceutical, nursing, biomedical)
 
Technological science (i.e. computing, engineering)
 
Arts (i.e. teaching, architecture)
 
Finance (i.e. business, accounting, management)

 
 
 
* Section two — Questions about your learning experience in Second Life.

2.1 I am satisfied with my overall learning experience within Second Life.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.2 Second Life's environment is appropriate for educational use.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.3 I consider Second Life useful for educational issues.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.4 The context (what is going on in the virtual world) of Second Life is structured well enough to meet the educational needs.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.5 Second Life is efficient in providing good educational practice.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.6 My overall learning experience through Second Life is/was pleasant.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.7 I regard my learning experience in Second Life as realistic.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.8 The knowledge gained is/was usually of high quality.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.9 When thinking of Second Life, I consider myself part of this virtual world.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.10 The overall level of immersion (how much someone is part of this virtual world) encountered in Second Life is high.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.11 a) In my opinion, the level of immersion experienced in this virtual world influences the educational process.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
2.11 b) In case of positive response to the previous statement(strongly agree,agree), you are expected to express your opinion on the following statement, too. I value this influence as:
 
Very Important
 
Important
 
Moderately Important
 
Of Little Importance
 
Unimportant
 
 
 
* 2.12 The level of immersion influences positively the attractiveness of educational activities.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.13 The level of immersion influences positively the effectiveness of these activities.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.14 The educational activities that take place in Second Life become interesting, thanks to the immersion encountered in it.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.15 In my opinion the teaching and learning activities in this virtual environment can replace the traditional ones in a positive way.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
3.1 If you have used more than one virtual worlds for educational purposes, please classify them from the most to the least appropriate for educational use.
   
 
 
 
3.2 Is there anything else you would like to add before we end?
   
 
 
 
3.3 If you wish to receive a copy of the results, please include your email address.
   
 
 
 
3.4 If you wish to participate in the draw, please include your email address.
   
 
 
 
* 1.6 On how many modules have you used OpenSim during your academic studies?
 
1-2
 
3-4
 
5 or more
 
 
1.7 On how many modules (courses) have you used OpenSim during each academic level?
0 1 2 3 3+
* Research Postgraduate
* Postgraduate
* Undergraduate
* Foundation Course
* Other non-degree level studies
* Other
 
 
 
* 1.8 In which educational field have you used OpenSim? (You may choose more than one answer).
 
Εxact science (i.e. physics, mathematics, chemistry)
 
Μedical science (i.e. pharmaceutical, nursing, biomedical)
 
Technological science (i.e. computing, engineering)
 
Arts (i.e. teaching, architecture)
 
Finance (i.e. business, accounting, management)

 
 
 
* Section two — Questions about your learning experience in OpenSim.

2.1 I am satisfied with my overall learning experience within OpenSim.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.2 OpenSim’s environment is appropriate for educational use.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.3 I consider OpenSim useful for educational issues.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.4 The context (what is going on in the virtual world) of OpenSim is structured well enough to meet the educational needs.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.5 OpenSim is efficient in providing good educational practice.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.6 My overall learning experience through OpenSim is/was pleasant.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.7 I regard my learning experience in OpenSim as realistic.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.8 The knowledge gained is/was usually of high quality.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.9 I have visited places in OpenSim not provided by my institution.
 
Many times
 
Several times
 
Sometimes
 
A few times
 
Never
 
 
 
* 2.10 When thinking of OpenSim, I consider myself part of this virtual world.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.11 The overall level of immersion (how much someone is part of this virtual world) encountered in OpenSim is high.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.12 a) In my opinion, the level of immersion, experienced in this virtual world, influences the educational process.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
2.12 b) In case of positive response to the previous statement(strongly agree,agree), you are expected to express your opinion on the following statement, too. I value this influence as:
 
Very Important
 
Important
 
Moderately Important
 
Of Little Importance
 
Unimportant
 
 
 
* 2.13 The level of immersion influences positively the attractiveness of the educational activities.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.14 The level of immersion influences positively the effectiveness of the educational activities.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.15 The educational activities that take place in OpenSim become interesting, thanks to the immersion encountered in it.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
* 2.16 In my opinion the teaching and learning activities in this virtual environment can replace the traditional ones in a positive way.
 
Strongly agree
 
Agree
 
Neither agree nor disagree
 
Disagree
 
Strongly disagree
 
 
 
3.1 If you have used more than one virtual worlds for educational purposes, please classify them from the most to the least appropriate for educational use.
   
 
 
 
3.2 Is there anything else you would like to add before we end?
   
 
 
 
3.3 If you wish to receive a copy of the results, please include your email address.
   
 
 
 
3.4 If you wish to participate in the draw, please include your email address.
   
 
 
 
* 1.6 a) On how many modules you have used Second Life during your academic studies?
 
1-2
 
3-4
 
5 or more
 
 
 
* 1.6 b) On how many modules you have used OpenSim during your academic studies?
 
1-2
 
3-4
 
5 or more
 
 
 
On how many modules (courses) have you used Second Life during each academic level?On how many modules (courses) have you used OpenSim during each academic level?
01233+01233+
* Research Postgraduate
* Postgraduate
* Undergraduate
* Foundation Course
* Other non-degree level studies
* Other
 
 
1.8 In which educational fields have you used Second Life and OpenSim? You may choose more than one answer.
Physical science Medical science Technological science Arts Finance
* Second Life
* OpenSim
 
 
 
Please rate the following statements concerning Second Life. Please rate the following statements concerning OpenSim.
Strongly AgreeStrongly Disagree
Strongly AgreeStrongly Disagree
5432154321
* I am satisfied with my overall learning experience within each Virtual Environment.
* These Virtual Environments are appropriate for educational use.
* I consider these Virtual Environments useful for educational issues.
* The context (what is going on in the Virtual World) of each Virtual Environment is structured well enough to meet the educational needs.
* Each one of these Virtual Environments is efficient in providing good educational practice.
* My overall learning experience through each Virtual Environment is/was pleasant.
* I regard my learning experience in each Virtual Environment as realistic.
* The knowledge gained in each Virtual Environment is/was usually of high quality.
* The overall level of immersion (how much someone is part of a Virtual World) encountered in Second Life and OpenSim is high.
* When thinking of these Virtual Environments, I consider myself part of them.
* The level of immersion, experienced in each virtual world, influences the educational process.
* The level of immersion influences positively the attractiveness of the educational activities.
* The level of immersion influences positively the effectiveness of the educational activities.
* The educational activities that take place in each Virtual Environment become interesting, thanks to the immersion encountered in it.
* In my opinion the teaching and learning activities in each virtual environment can replace the traditional ones in a positive way.
 
 
 
3.1 Please classify ALL the Virtual Worlds you have used for educational purposes from the most to the least appropriate for educational use.
   
 
 
 
3.2 Is there anything else you would like to add before we end?
   
 
 
 
3.3 If you wish to receive a copy of the results, please include your email address.
   
 
 
 
3.4 If you wish to participate in the draw, please include your email address.
   
 
Athanasios Christopoulos
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